Seven nights at Kestle Light

Tide Keeper

Keep the light. Choose who comes home.

The watch
The sea
Who keeps the light
Vows (each adds 15% to your mark)
Aim the beam
move the mouse, drag, or spin the wheel
Lamp on / off
Space saves oil
Foghorn
F boats answer
Rocket
R lights the whole sea
Beam width
B narrow or wide
Rescue launch
L to a wreck
Every wave, ship and note of music is painted and played live in your browser.

The watch pauses

The sea does not, but it will wait for you a moment.

The keeper's desk

Turn your phone sideways for the widest view